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|Subiect: [FS] Empire Earth III | THE BEST STRATEGY GAME Mier Mai 18, 2011 2:30 pm|| |
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Empire Earth III | THE BEST STRATEGY GAME
Empire Earth III PC Command the ages and conquer the globe. Empire Earth III takes the legendary real-time strategy franchise and gaming genre to new heights. The ground breaking new game truly puts the EARTH into Empire Earth by introducing a spectacular global perspective to conquering the world. The globe will serve as the battleground between the 3 unique factions (Western, Middle-Eastern, and Eastern) that have been created with a stunning new artistic vision. All of human history and beyond - Across the entire globe - Empire Earth III commands all!
# Freeform Global Gameplay Empire Earth III lets players battle across the entire globe as they make their bid for world domination. Gameplay unfolds in a richly detailed Earth made up of 60 skirmish maps (provinces) representing real locations on the globe. Players can choose both the starting location and starting era.
# Unique Customizable Civilizations Civilizations are divided into three factions Western, Middle-Eastern, and Eastern. Each faction has its own unique tech tree, units, structures, and game play style. Each faction's tech tree allows players to create completely custom civilizations of their own choosing.
# Fully Persistent World Unlike any other RTS, Empire Earth III will let players keep their spoils of war. As the player builds their empire across the globe their cities and outposts will grow and improve. Their units and structures will evolve over time. You keep what you create, so long as someone else doesn't take it from you.
* Battle across the entire globe or create a randomly generated globe to conquer
* Choose both the starting location and starting era
* Civilizations are divided into the three factions each with its own tech tree, units, structures and game play style
* Each Civilization's tech tree allows players to create completely custom civilizations of their own choosing
* As your empire spreads cities and outposts will grow and improve. Units and structures evolve over time.
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:worship: :worship: Link checked on Mon Jan 17, 2011 12:42 pm (GMT) [Linkchecker Bot]